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CONCEPT ART

CHARACtERS

Employee 465 - The main character of the game is an anonymous figure that represents the whole that is the Sol Fleet. They are meant to embody the values and goals of the Sol Fleet with their protective armor that is simultaneously very comfortable and stylish.

The Girlies - This enemy type is a scientist who was unintentionally caught in the planetary pulse. They are now a morphed version of their former selves and have become a part of the hive mind’s collective. These enemies levitate toward the player to deliver a fourth-dimensional melee hit and blast. This enemy type is the lightest of all the enemies that dwell within the Abyss and deliver the least amount of damage.

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The Ranger - This enemy type is a creature that has also been changed from its original human form. It takes the form of a very slow-moving, statue-esque figure. While it is slow, it can still pack quite the punch with its rotating headpiece that fires long-range beams of energy, dealing a moderate amount of damage. This is a mid-tier level enemy.

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The Swarmer (Biggin’ and Vermin’) - An animal that is biologically connected to

Prometheus. This large beetle-like animal (Biggin’) is a slow-moving ground beast

that can lift its back flaps to fire smaller worm-like projectiles (Vermin’). These

will be fast-paced projectiles that the player will have to shoot or dodge to avoid.

When the Biggin’ dies, it will create two small swarms of Vermin’ that the player

must eliminate. This is a high-tier enemy type.

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The Golem - An amalgam of multiple rock types and energy that is awoken only after a pulse occurs. This is a protector of the core and will do anything to stop the player from moving forward. It is a very large behemoth that will strike the player with a massive melee hit. This is considered a boss enemy type.

Environments

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The Lab - The idea of what the lab would look like came from modular pieces that could move from place to place but with a style closer to the more homey midcentury modern look to make inhabitants feel more comfortable away from their typical home environment. This would also be combined with a term coined “Exposed Walmart” where pipes

and wires would be more obvious due to the quick construction.

The Cave - The cave is a very central part of Mind the Abyss, as it is the area that the player spends the most time in. This meant that the cave not only had to be stunning in its open areas, but it also had to maintain the feeling of being on an alien planet and continue the presence of the Sol Fleet. Many different levels were concepted to get the right feel for the gameplay, as well as the colorations and structures that would lie within it.

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VFX

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